ReCore review: the first six hours are really good

By Tim Biggs
Updated September 21 2016 - 5:23pm, first published 12:44pm
<i>ReCore</i>'s desert overworld is constantly shifting thanks to its ever present sand storms.
<i>ReCore</i>'s desert overworld is constantly shifting thanks to its ever present sand storms.
There are some gratifying challenges in <i>ReCore</i>, especially in the underground dungeons.
There are some gratifying challenges in <i>ReCore</i>, especially in the underground dungeons.
Combat is fast and frenetic.
Combat is fast and frenetic.
Lining up for an intimidating platforming challenge.
Lining up for an intimidating platforming challenge.
Different enemies demand different combinations of colour-coded bullets and charge attacks.
Different enemies demand different combinations of colour-coded bullets and charge attacks.

With an interesting concept, an all-star development team and Microsoft's backing, ReCore was poised to kick off the annual video game avalanche with a bang. Unfortunately, while it's undoubtedly a worthwhile and enjoyable game, some significant issues keep it from being a must-play.

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